Implementation of animations

Going into this project, my primary responsibility was going to be animations. These were all basically done in the first 2-3 weeks and I’ve since been mostly focusing on particle systems and implementation of animations with a few iterations of the animations.

The first surprise when implementing animations was that the programmers wanted them locked from moving forward when walking, running or jumping. This was not what we had learned in the 3D animation course and took some research into how to best remove the forward movement of animated characters.

Using the fcurves in motionbuilder I was able to remove all forward movement, but when doing this I also had to turn of IK and FK blend for the feet in order to keep them aligned with the rest of the body, resulting in some minor footslides.

The footslides were minor enough to not merit redoing the animations, and next time I’ll know what to do.

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